Thanks to Roy Sip, a coach based in The Netherlands and Germany, for sending in this awesome twist on the board game Mastermind.
This would make a fun, end of the week workout. Try it out and let us know how your campers go.
From Roy Sip from The Netherlands & Germany
Time needed: 10 minutes per game
Equipment needed: things you would use for the exercises, paper and pens for all the athletes or groups.
We all know the game Mastermind. Just in case you don’t know: one player selects a code and the other players objective is to crack the code. You have 6 different colors and only 4 are being used in the code. You have to guess/puzzle to find out which 4 colors are being used and in what order.
Now, in Bootcamp Mastermind it’s almost the same.
You have 6 different exercises set-up and gave these all a number from 1 to 6. The athletes, individually or in pairs, will have to figure out which 4 exercises and in which order you have chosen as your code. Bear in mind for Bootcamp Mastermind each number can be used only 1 time. Let’s say our code is 3-5-6-1.
So, the athletes picked their 4 numbers which they must write down on a piece of paper or whiteboard e.g.: exercise 4-2-5-1. Now they have to do these exercises in this order! Then they come back and show you the paper on which they wrote their idea.
You will show them which ones were in the code and which ones were in the right spot, by using circles and boxes.
In our example they’ve used 4-2-5-1. By putting a circle around the number, it means it is in the code, but in the wrong place. A box around a number means it is in the right spot. E.g.: I would put a circle around the number 5 and a box around the number 1. This means the 5 is in the code, the 1 is in the right spot and 4 and 2 aren’t in the code.
Now the athletes have to try a new code. And they come up with e.g.: 5-3-6-1 (because 2 and 4 aren’t in it and each number can only be once in it. So, 3 and 6 have to be in the code).
They have to do all the 4 exercises in this new code and race back to you. You will use boxes and circles to show what’s right, they will puzzle again, execute the exercises, etc.
The athlete or group cracking the code first will win the game.
About Roy Sip
Roy is a part-time Head-coach Sprint / Hurdles / Relay WU16 and WU18 in Nordrhine State in Germany and a part-time teacher P.E. in Eindhoven, The Netherlands. Since 2005 Roy has coached over 250 different medal winners at various (inter)national (youth) championships like WYCH, WCH, EYOF,ECH and the National Championships of The Netherlands, Belgium, Germany, Finland and Suriname.
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